The first one you’re granted is Telekinesis. You just about feel that in modern times these various powers would be charged for as extra DLC. It’s done so using a clever process as you’re introduced to each power as you progress through the game – in other words you don’t have access to everything right away. The big draw card at the time was the ability to incorporate the power of Nick using his mind to manipulate objects, enemies and just about anything you can think of. Since then the developers, Midway Games, have been dissolved with no plan to ever bring the sequel back to life, and it’s a real pity as it plays as good today as it did back in 2004. Before you even consider to play the game it’s best that you know that it ends on a ‘to be continued’ end of game screen. Psi-Ops: The Mindgate Conspiracy can be considered one of the best games no one ever played. He’s got the power of his mind, and he’s going to use it. What he does know is that he has more than just brute strength and guns to escape. He has no idea who he is, where he’s from and, most importantly, why he is being held captive in the cell he finds himself in. Nick Scryer wakes up in his dingy little cell.
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